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Showing results for tags 'shader error ie11'.
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Hi All, Has anyone encountered a shader compilation error in babylon.js on Internet Explorer(IE) 11? In Chrome it works fine. I am curious in why does this happen? Is this a bug? Device Specifications: Intel Core i5-5200U CPU 2.2GHz 4GB Ram Intel(R) HD Graphics 5500 Direct3D11 Windows 8.1 Pro Everything works on IE11 windows 8.1 on my other laptop though. This is the device model that I'm using: https://www.lazada.com.my/dell-latitude-3550-business-class-notebook-i5-5200u270ghz1tb4gbintel-hd5500156ledwin-81-pro-9906952.html Console output for my project. BJS - [17:05:17]: Unable to compile effect with current defines. Trying next fallback. BJS - [17:05:17]: Vertex shader:legacydefault BJS - [17:05:17]: Fragment shader:legacydefault BJS - [17:05:17]: Unable to compile effect with current defines. Trying next fallback. BJS - [17:05:17]: Vertex shader:legacydefault BJS - [17:05:17]: Fragment shader:legacydefault BJS - [17:05:17]: Unable to compile effect: BJS - [17:05:17]: Vertex shader:legacydefault BJS - [17:05:17]: Fragment shader:legacydefault BJS - [17:05:17]: Defines: #define NORMAL #define NUM_BONE_INFLUENCERS 0 #define BonesPerMesh 0 #define LIGHT0 #define HEMILIGHT0 #define HEMILIGHT1 BJS - [17:05:17]: Error: Shader compilation errors (117, 1): syntax error, unexpected UNSUPPORTED_TOKEN Attached also the error log that we found in the babylon basic scene playground on this same device in IE 11. If there is any other details you need please let me know. Thank you errorlog.txt