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  1. OpenGL ES declares the following types as valid within the GLSL language: voidboolintfloatvec2,vec3,vec4bvec2,bvec3,bvec4ivec2,ivec3,ivec4mat2,mat3,mat4sampler2DsamplerCubewhy does the BABYLON.ShaderMaterial class only have set-functions for TextureFloat, FloatsColor3,Color4Vector2,Vector3and MatrixI need a boolean uniform in my shader, is there any way I can still set a value for it or could you please add the missing set-functions?
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