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Found 2 results

  1. Hi All, I haven't been active here for quite some time. 1. I want to serializeMesh and all of it children -> save. 2. ImportMesh with all childrens. I have no problem save and load single mesh, but not with childrens. So how I can achieve this? Any idea?
  2. BABYLON.SceneSerializer.SerializeMesh isn't including the most important bit for meshes, the geometry! I make a cube and then use BABYLON.SceneSerializer.SerializeMesh(cube) and output to console, sure enough no geometry, thus when I use the importer it spits out no geometry found warning.. var thebox = BABYLON.Mesh.CreateBox("thebox", 10, scene); thebox.position.x=thebox.position.z=112; thebox.position.y=5; thebox.id='thebox'; thebox.receiveShadows = true; var box = BABYLON.SceneSerializer.SerializeMesh(thebox); That is all I use, shouldn't the geometry be included in the output of SerializeMesh? I am using Babylon 2.4.0 Here is the JSON stringified output of the serialized mesh that I stored into a file that I'm trying to load from. {"geometries":{"boxes":[],"spheres":[],"cylinders":[],"toruses":[],"grounds":[],"planes":[],"torusKnots":[],"vertexData":[]},"meshes":[{"name":"thebox","id":"thebox","position":[112,5,112],"rotationQuaternion":[0,0,0,1],"scaling":[1,1,1],"localMatrix":{"0":1,"1":0,"2":0,"3":0,"4":0,"5":1,"6":0,"7":0,"8":0,"9":0,"10":1,"11":0,"12":0,"13":0,"14":0,"15":1},"isEnabled":true,"isVisible":true,"infiniteDistance":false,"pickable":true,"receiveShadows":true,"billboardMode":0,"visibility":1,"checkCollisions":true,"geometryId":"98a28707-f3ba-4062-bfc4-47ca8830cf79","subMeshes":[{"materialIndex":0,"verticesStart":0,"verticesCount":24,"indexStart":0,"indexCount":36}],"physicsMass":0,"physicsFriction":0.2,"physicsImpostor":2,"instances":[],"animations":[],"ranges":[],"layerMask":268435455}]} No vertexData or geometry matching the geometryId..
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