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Showing results for tags 'screens'.
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I am just new to Pixi.js as I strongly avoid learning new frameworks, when most of the time I could have learnt to do it from scratch in the same amount of time.. it's so awesome that Pixi.js doesn't take long to learn. However there are a couple of things I am not sure of. Thanks to the developer(s). 1) How do I display a loading screen, a title screen, a login screen then the game itself? I have the game screen all setup and running, but I want to display different screens at different times. Do I just create 1 stage and change what is displayed? This seems like a lot of work to do it that way. Can I destroy stages and replace them with a different one? 2) Do I just use event listeners to keyboard up and down to handle keypresses in a desktop browser or does Pixi.js have something included? Really appreciate any help that people can offer. PS. I won't be offended if you like the answers to these questions in this forum or another site. I am able to read if I have just missed a part in the documentation too.
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Hi,I'm looking for some suggestion / advice supporting multiple screens . A lot of options choose from . I'm confused , which of these works better for html5 browser games considering mobile screen sizes and dpis .
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- screens
- multiscreen
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