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Hello everyone! Let me offer you my services as a full time Construct 2 Game Developer / Game Designer About myself: 5+ years experience using Construct 2 60+ finished games made for different clients all kinds of games, from simple to normal to advanced to corporate games working 8-16 hours a day being a full time game developer, even weekends are work days in case of an urgent deadline my portfolio website: http://www.sparximer.com/ My rates are fair to both you as a client, and me as a freelancer, after checking the GDD or the game details you have, i shall give you a fixed price for the whole thing. Looking forward to receiving your requests.. Sparx
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So i just bought scirras construct 3 game making program and ended up finding myself lost in a sea of bugs, but when i said i wanted a refund ...this ... is ... what ... they replied.... they even locked my thread on their forum and demanded that i give them the source code of my game..... https://www.scirra.com/forum/when-can-i-expect-a-reply-from-scirra_t200990 and after the thread got locked https://www.scirra.com/forum/you-just-locked-the-thread_t200995 they totally ignored me .... unbelievable ...
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How To Make Games Without Coding (using Construct 2) You have a head full of game ideas and game mechanics, but your time is limited, or you lack the programming chops to create these ideas at a productive pace. You let Caleb show you how you can totally make awesome stuff with Construct 2. Once upon a time, Caleb was a game designer who relied on programmers to help make concepts become a reality. But discovering Construct 2 changed all that, empowering him to be able to develop ideas and games completely on his own! Caleb will show you how powerful Construct 2 is and how its HTML5 foundation allows you to reach nearly every platform out there. He will show you how to make a game from soup to nuts so you can go home and bring your ideas to life! Highlights: General layout of Construct 2 (navigation) Quickly get things moving / happening (touch, mouse, keyboard, joystick) Work with graphics and animations (sprites) Make things come to life without code (events) Quickly work with physics behaviors and more (behaviors) Explore the world of community created extensions (plug-ins) Understand the many ad, IAP and cross promotional plug-ins available (monetization) Cover all of the export/platform options available (app stores) Simple, but helpful tricks Caleb wish he knew when he was starting out (pro tips) Making a full game (assets provided) together ready to publish on your app store of choice. Some Tutorials to start your first game: How to make a Space Shooter : https://www.youtube.com/playlist?list=PL0DZV6c9xy7dkoRe2XupAcbnXZrHclTfv Build an RPG : https://www.youtube.com/playlist?list=PL0DZV6c9xy7cFHqLgc31a5vtPl0_psI95 Construct 2 Basics : https://www.youtube.com/playlist?list=PL0DZV6c9xy7cK-L0ibaP7qHDRcP1Kmg7L How to Make a Platformer Game : https://www.youtube.com/playlist?list=PL0DZV6c9xy7fifhkala4fcY5U9DRnPLUE How to Make a Car Parking Game : https://www.youtube.com/playlist?list=PL0DZV6c9xy7e9GoQioBOXoeR-L6dsrMae
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- scirra
- make a game
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Available at Google Play store:https://play.google.com/store/apps/details?id=net.rasteri.catventures Catventures is now available for Windows Phone:https://www.microsoft.com/en-us/store/apps/catventures/9nblggh5wr0d Available for iOS:https://itunes.apple.com/app/id1037704983 Here's beta gameplay demo in Youtube:https://www.youtube.com/watch?v=wvqVrbiHeD0 Game is done by using Construct 2 and build by cocoon.io. Follow me on Twitter @rasterigames
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- html5
- construct2
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Courier is a non-combat RPG where you play as a mail-carrier trying to unravel a plot to enslave the land of Veilend. Courier is placed in a fantasy setting, but you don't play as the sword-weilding hero out to save the world. You are a mail-carrier who stumbles into circumstances that set you off on a grand adventure.After a lot of data, metrics, and testing, Courier has moved to node-webkit to deliver a better experience for users. With that, I've pushed the game further graphically and have decided to release it as a completed game later instead of progressively. Click for full size By the way, you can play as either a male or a female. Click for full size After a brief introduction, you start the game with your first assignment of delivering a package to the mayor of a forest town, but the entrance to the town is blocked off by a mysterious rock slide soon after you arrive. Once it is cleared and you can get out to explore the rest of the world, you'll discover many similar events have happened all around. Bridges have been knocked out, town entrances have been blocked, lifts have been shut down, and travel routes have been disrupted. Someone or something wants to hold back communication throughout the Kingdom, and it can't be for a good reason. Uncovering these paths lets you gain access to more deliveries to build up your career, and open communication can slowly be restored. But there still must be a sinister plot underlying these events, and that is your task to uncover. Courier features a large world, nice visuals, and a fully interactive and high-quality soundtrack. It will release via Node-webkit on Windows, Mac, and Linux.
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Hi all! I'm trying to hide address bar on iOS 6.1.5 in a Scirra Construct 2 project. I know this is a trivial task, and I managed to do it with GameMaker, but for some reason I can't make it work here. Here's what I'm doing: On start of layout: Browser: Execute Javascript if (!document.getElementById('space')) { var space = document.createElement('div'); space.style.height = '60px'; space.style.clear = 'both'; space.id = 'space'; document.getElementsByTagName('body')[0].appendChild(space);}Browser: Execute Javascript if (window.location.hash.indexOf('#') == -1) { setTimeout(function() { window.scrollTo(0, 1); }, 0);}When the page loads for the first time, it works perfectly. However, after the page has been refreshed, what happens is that the address bar still hides, but the canvas doesn't take all available space, but there is a blank space at the bottom of 60px (the height of the bar, and the height of the div I add to the page to increment space). What am I doing wrong? Thank you in advance!
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- safari
- address bar
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