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Showing results for tags 'scale9'.
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Hi All. Maybe it seems strangely but how I can before use scale9 for sprite2D, scale this sprite without scale9 and after that applying to this sprite scale9? Why I need this? For optimization! I have canvas size 1280x720, then I am make the size for this canvas 640x360 and scale = 2 and for all sprite2D objects on this canvas I set scale = 0.5 and in results we have few resolution for canvas and good quality for all sprite2D objects. But some sprites uses scale9 and if I set scale 0.5 for this sprites, then this sprites at once uses scale9 but I need use just scale 0.5 and after that apply scale9. This is what I get if scale of canvas = 1 and the button scaleX = 1.5, scaleY = 1 (uses scale9) But what I get if scale canvas = 2 and button scaleX = 0.75, scaleY = 0.5 (uses scale9) Need to apply scale 0.5 as original scale and then apply for a new size of sprite the scale9 grid. How I can to do this? Thanks!
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Hello! I am looking into using a Plane and turning it into a dialog box for my little game. I found the scale9 feature but that applies only to sprites on the canvas2d. Here is PG which shows what I managed to do: http://www.babylonjs-playground.com/#RNCYVM#13 Basically, I want to be able to switch the green plane with my 2D sprite. It would be easy to do it normally but I want to have access to the scale9 feature for scaling the box. Any idea?