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Found 1 result

  1. Hello there, When doing my game for multiple resolution devices, I would like to have an option to scale HD assets to required size and have no game scale (unless the device has a higher resolution than I thought I would need). I don't want to pack different sprite-sheets for different resolutions. I know that it might take some extra loading time to rescale, but the final app package would be smaller and some ingame logic would be easier to calculate. One way I know I could solve this, is to set up some canvases, to render to them, and then use canvas url for the PIXI/Phaser image loader, but I am looking for an easier or maybe premade version of this. This topic might be more related to PIXI.js, but I am using Phaser image loading function, so I put it here.
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