I'm trying to find a way to capture the canvas and save it on the device (any device - mobile and desktop). Right now I'm having difficulty with the first part (didn't get to the second one yet...) I'm trying the blob function but all I get is a black Square - even when the background on the canvas is gray or yellow... var canvas = document.getElementById("myCanvas");var imagData; var dataURL = canvas.toDataURL( "image/png" );var data = atob( dataURL.substring( "data:image/png;base64,".length ) ), asArray = new Uint8Array(data.length); for( var i = 0, len = data.length; i < len; ++i ) { asArray[i] = data.charCodeAt(i); }var blob = new Blob( [ asArray.buffer ], {type: "image/png"} );var img = document.createElement("img");img.src = (window.webkitURL || window.URL).createObjectURL( blob );document.body.appendChild(img);How do I capture the canvas with all of the graphics? And then, How do I save it on the device? Thanks in advance