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Showing results for tags 'running'.
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In this game you will use your special costume which allows you to transform into mechanical objects (Car, Rocket, Helicopter, Magnet, Motorcycle, ...) to avoid obstacles, collect Vortex Gems in levels and defeat the Assas (The bad guys who want to destroy the world). The Multiplayer mode allows you to participate in world championships with other players. With this game you will always discover a new way to have fun! Game link: • Web (HTML5) version (Gamemonetize.com) • Android version (Google Play)
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It's been a while... i'm here to introduce my new mini game, also my 2nd game ever published. TAP 'N DASH As a mini game, took me about 3 month to build it. The game is inspired by Japanese arcade game such as 'Hyper Bishi Bash Champ'. It's originally a remake of my old flash game project, many graphic assets were already been made, thus the shorter game development... Gameplay is simple: Run the turtle character to the finish line by quick-solving picture quizs (by tapping). You can build combos, or tap on solo-tiles to get TURBO, 1x HEALTH or more, get higher highscores and ratings. Fundmentally it's a brain-finger reflex game, with a bit of action & puzzle element. It can be easy for some people and very challenging to others. It might seems easy at first, but the REAL challenge is when you start playing 'SIMILAR' mode. A brain teaser. Play the game HERE. to read my dev logs, go to my website HERE. So tell me how you feel about the game, do you like it or not? Give some comments down below!
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First post! I want to animate an object's position based on input from the user's mouse wheel. The mouse wheel can fire events many times per second. I don't want to destroy the old animation, and create a new one, for each of these many events. I'd prefer to "update" the keyframes of the existing animation instead (i.e. continue the animation from its current frame and position, to a new endPosition at a new keyframe). I'd also like to "restart" the animation again from its current value, if it happens to reach the final keyframe and stop, then the user scrolls again later. What is the preferred way to "update" an animation in Babylon.js? Can I just use animation.setKeys() again to update the keyframes? Also, if the animation completes, then more scroll events are fired later: how can I "restart" the animation from its previous end position, and trigger it to run again to a new end position? Thank you so much in advance for your help!
- 2 replies
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- animatable
- animation
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(and 3 more)
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Hey guys I'm making a platformer and I've managed to get my character running and jumping at the same time... to one side only - the right! I have NO ideia why running and jumping to the left is proving impossible but I'm hoping you can help me out. runKey = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); // The running key, in the create method // Fast forward to my update method (...) // Horizontal movement player.body.velocity.x = 0; // Resets our character's horizontal movement. if (cursors.left.isDown) // If the 'left' key on our keyboard is pressed ... { player.scale.x = -1; // ... we horizontally flip our character to face the left ... player.body.velocity.x = -200; // ... we move him to the left ... player.animations.play('walk'); // ... play the 'walk' animation ... player_walk.play('', 0, 1, false, false); // ... and finally play the 'player_walk' sound effect. if (runKey.isDown) // If the 'run' key on our keyboard is being pressed while we are walking to the left... { player.body.velocity.x = -350; // ... we allow our character run to the left. } } else if (cursors.right.isDown) // If the 'right' key on our keyboard is pressed ... { player.scale.x = 1; // ... we horizontally flip our character to face the right ... player.body.velocity.x = 200; // ... we move our character to the right ... player.animations.play('walk'); // ... play the 'walk' animation ... player_walk.play('', 0, 1, false, false); // ... and finally play the 'player_walk' sound effect. if (runKey.isDown) // If the 'run' key on our keyboard is being pressed while we are walking to the right... { player.body.velocity.x = 350; // ... we allow our character run to the right. } } else // If no key on our keyboard is pressed ... { player.animations.play('idle'); // ... play the 'idle' animation ... } // Vertical movement if (cursors.up.isDown && (player.body.blocked.down || player.body.touching.down)) // If the 'up' key on our keyboard is pressed and our character is touching a surface ... { if (runKey.isDown && player.body.velocity.x < 0) { player.body.velocity.x = -350; player.body.velocity.y = -700; player_jump.play('', 0, 1, false, false); jumpCounter = 1; } else if (runKey.isDown && player.body.velocity.x > 0) { player.body.velocity.x = 350; player.body.velocity.y = -700; player_jump.play('', 0, 1, false, false); jumpCounter = 1; } player.body.velocity.y = -700; player_jump.play('', 0, 1, false, false); jumpCounter = 1; } else if (player.body.velocity.y < 0) { if (runKey.isDown && player.body.velocity.x < 0) { player.body.velocity.x = -350; player.animations.play('jump'); player_walk.pause(); } else if (runKey.isDown && player.body.velocity.x > 0) { player.body.velocity.x = 350; player.animations.play('jump'); player_walk.pause(); } player.animations.play('jump'); player_walk.pause(); } else if (player.body.velocity.y >= 0 && !(player.body.blocked.down || player.body.touching.down)) { if (runKey.isDown && player.body.velocity.x < 0) { player.body.velocity.x = -350; player.animations.play('fall'); player_walk.pause(); } else if (runKey.isDown && player.body.velocity.x > 0) { player.body.velocity.x = 350; player.animations.play('fall'); player_walk.pause(); } player.animations.play('fall'); player_walk.pause(); } else { jumpCounter = 0; } I really don't understand what's wrong Thanks in advance!
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Bad Run, is platformer runner and was created as a part of the Bad Pad saga, to expand the world, characters and story and for some extra fun, Bad Pad is my upcoming PC/Consoles platformer game. "Join Square's epic adventure and fight the infamous Evil Pen.Run, jump, dive, fly and shot your way through, but most importantly take Evil Pen down! It's up to you, are you ready?" Features: - Campaign mode including 4 episodes, 40 levels, missions and battles. - Endless mode, master your skills, collect coins and upgrade your character and buy new items. - Daily rewards and achievements. - Bad Pad comics, finish an episode to reveal more slides. - Original guitar driven music by Avishay Mizrav. - Supports Landscape and Portrait views. Bad Run can be download in Google Play for free, https://play.google.com/store/apps/details?id=com.headbangames.badrun If you have any suggestions or questions feel free to ask here or send us an email, have fun!
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Hi Guys, Finally I can encourage myself to post my WIP game here.. So, the game is called "Knight&Wizard The Runaway". It's a 2 lane running game which you control 2 character at once, the Knight and the Wizard. The knight can only attack mortal creature, whereas the wizard can only attack magical creature. They are actually twins that has been separated since they were born, being captive by the evil wizards organization and now the're trying to break free. You have to jump to avoid the obstacle along the way and switch lane to banish the enemies from their path Gameplay video: http://youtu.be/tNrz6YFFERw Currently it's still on development, and lots of thing haven't been implemented yet. I'll update the post if it's already playable. thank you, hope you enjoy it
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Hi everyone, I just finished my first commerical game, Cute Run. Play game: not avaiable Screenshot: Feature: - Endless running - Random generated level - Colorful theme - Best score saving - Banana and Rainbow cake? The game is avaiable for branding, localizing, non-exclusive licensing. Or exclusive licensing if given a fair price. I'm still new and really want to kickstart my business with html5 games. Contact: feyninja@gmail(dot)com or Skype: feyninja Feedbacks are highly appreciated. Thank you.
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Hi there, MikuPJ: Find The Voice is my very old game project (a year ago) which I made to learn Game Design. Happy birthday to Miku Hatsune 2013, haha MikuPJ: Find The Voice http://www.newgrounds.com/portal/view/624492 Control: Click to jump over the object. Do not forget to get the item on the road.When MIku-chan health point = 0, the game is over My website: http://indie.gamesvts.com (HTML5 Game Available for Licensing)
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Hello Friends!!! Here is my New Autorunner game for Mobile Browser.this game can be played in all mobiles and tablets.support all resolutions and browsers.I have tried to present this game as gameboy model lets see how this works Link to play on mobile device: http://goo.gl/MdQvBs Screenshots: yet to add tutorial but here i tell you the controls: Jump/Fly up Right button on top left of screen Bend/Fly down Left Buton top left of screen regards, Wizardstudioz
- 5 replies
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- Autorunner
- action
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