Jump to content

Search the Community

Showing results for tags 'rubik'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hello, I am trying to build a Rubik's Cube (see my attemps in BabylonJs playground http://www.babylonjs.com/playground/#EQ0SF). Each little cube is a mesh on its own (UnitCube builder function), so I am trying to group temporary some of them into a single Mesh, in order to rotate the group, but it does not works (into methods clearGroupToRotate()affectWholeCubeToRotatedGroup()affectLayerToRotate()of Rubik's cube class). What workaround could you advise me ? Regards.
  2. Hello everyone , I've built a Rubik's Cube with the latest BabylonJS version, you can find my experiment here : http://jsfiddle.net/loloof64/UK8Mn/1/ If you click on the two buttons rotateWhole and rotateX, whatever the order, you may notice that there are some troubles : the Rubik's Cube recover its initial state after each move (instead of keeping the last state). My main opinion is that there is a problem with the RubiksCube#clearGroupToRotate() method (line 269) : the way I assign several cubes to the groupToRotate mesh seems weird. But still, I haven't found the best workaround to solve it. Does someone has an idea ? Regards (I've tried to split my JS files into several ones, but it seems that JsFiddle doesn't work this way, even when they are hosted on my Github project, though I managed for the libraries files. And I would like to apologize for this source code presentation)
×
×
  • Create New...