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Showing results for tags 'round'.
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I have a game in flash that uses vector rectangles with different colors and sizes. The rectangles have round corners and white outline stroke of 4 pixels. What is the best way to implement these rectangles in a Phaser game? I might have to use 6 different colors and 10 different sizes (both horizontal and vertical). Is there anything like 9-Slice-Scaling, that we have in Adobe Flash? In case I'm not clear in explaining the round rectangle, I'm talking about the shape you get by using this css style in html: div { width:300px; height:100px; background:#00CC00; border:3px solid #FFF; border-radius:20px; }
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Hi! I want to create a planet like gravity like Angry Birds space, or look a like. But i don't know how to start with this. What i must know? Is there some articles out there who explain it? How can i make a plateformer on a round planet without my character get stuck in the side? Thank you for your help! Note: its the same post as http://www.html5gamedevs.com/topic/2599-create-round-planet-gravity-like-angry-birds-space/, i wanted to move it in this thread but i don't know why.
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- Gravity
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