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Showing results for tags 'rougelike'.
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Lately I've been working on a game, without any sort of engine. I am using pure JS, HTML canvas, and Jquery. The name is not final but the features currently in are as follows: -Melee Combat -Multiple enemies with different stats and AI A* pathfinding aggression if they see you. -Loot and loot tables -Random dungeon generation with an exit that leads to another randomly generated dungeon, with the dungeon generating differently (more enemies and few other features) the higher you go. -FOV -Minimap -Basic inventory functionality -Autosave function -Saving/loading function to and from unlimited number of slots -Fully functional log with timestamp The planned features are as follows: -Magic and Ranged combat -Health bars above enemies and the player -Improved UI -5 Bosses -After each boss is defeated, the dungeon has a visual change along with more difficult enemies and obstacles -Traps (they generate, yet there's no art or function yet) -Merchants and random NPCs scattered around to explain the lore, story, and mystery -Basic crafting and alchemy -Randomly generated items to loot -Level and XP system -Pet system (pet that follows you and aids in combat) -Multiple starting classes -10 to 30 hours of gameplay through multiple playthroughs -Sounds and music -Mystery type story I am sixteen years old and this is my first major project. I'm doing the entirety of programming by myself and in my own created engine, I am also doing all the art. Upon completion I hope to port it into an .exe and put it on Steam greenlight and sell it for around $2-$4. Now, as this is my first project I'd love some criticism and feedback regarding my goals and current features, as well as any tips from people have already completed games that may be helpful to myself.