Jump to content

Search the Community

Showing results for tags 'rotate plane'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi, I have meshes that I dynamically adds on a scene. Among these meshes, there are mirrors. I used this tutorial to make reflections and it works very well: https://github.com/BabylonJS/Babylon.js/wiki/Advanced-Texturing But when I start to rotate my mesh, the reflection does not follow the rotation. How to make the Plane follows the rotation of the mesh? I attached an example of what I have: I have several mirrors and 1 with a- 45degree angle (-0.785 radian). There are no differences in the reflections. Here is the same problem on the playground: http://www.babylonjs-playground.com/#1UETWM The reflection of "plane2" === The reflection of "plane" And "plane2" is a clone of "plane"
×
×
  • Create New...