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  1. I have an animated character scene that has an animated, rigged, skinned mesh for the character and some other rigged meshes for equipment. Babylon doesn't like how the equipment is animated when I export from 3dsmax to Babylon it doesn't animate the equipment meshes. I'm not sure whats special about the equipment meshes I think they are transforms? Here is a video of the animation rendered from 3dsmax: Here is a video of the animation exported to Babylon: I'm not sure whats going on here I got the model from a 3rd party and animation is not my skill set. Heres a closer look at one of the helmet meshes that should be animated. The modifiers are Xform, Material, Symmetry, Editable Poly. Hopefully someone can explain why this is broken and if I can fix it. Or what the proper way is to handle these animations.
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