Hello,
I'd like to know if there is a solution for eliminating the aliased output when using i.e. BABYLON.Camera.RIG_MODE_VR ? So far I understand the problem, it's the fact that the splitted output is done with a postprocess and therefore the postprocess for AA is lost???
Can the problem perhaps solved with another postprocess or other technique?
Thanks in advance
PS: I've found a playground where the aliasing proplem seems to be solved, but I can't figure out why ... oh I think the gridmaterial has its own AA-shader