Hello & Thanks ,
Well , I am making headway on my first Phaser game :
http://liesandcowpies.com/testMe/vm-phaser/vm-vertical-collision-Web.html
Is there a better way to to check if sprite is out of bounds , besides
comparing sprite x position with game.world.setBounds ?
Also , when sprite is out of bounds , how can I cause it to :
do a 'flip sprite image horizontally' and reverse direction , from left-to-right to right-to-left ?
Any examples do this ?
Thanks