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Showing results for tags 'revenue'.
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I am new to html5 games. I wanna know what LACKS in HTML5 games in terms of revenue ? Can you monetize html5 games with banners and interestitial ads as ANDROID GAMES DOES ? Is there a possibility of implementing IAP or rewarded videos like ANDROID ? Do u thing that using webview that host an HTML5 game in ANDROID and use all these forms of ads above is a good idea ?
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Hello We have signed a big distribution for mobile contents market we need to make more games as possible every month, we offer revenue sharing for every game done. For more info just contact us our company www.bitbuu.com For the list of our networks just message us
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- html5
- sharing revenue
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hi, actually i use charboost reward video to give the possibility to unlock my level. I would add another feature : each 5 level i would play a reward video to increase my revenue. how do you that ? must i need two account on charboost ? thanks for your help.
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Hello, We've created a new rewards solution that provides a value-added feature to personalize the user experience, thus help engage and retain players for longer, more frequent play sessions. MyBeanJar (MBJ) delivers targeted mobile coupons for game achievements and loyalty, which are saved in a mobile wallet allowing them to be redeemed at the right time & place. The coupons are for relevant real and virtual goods, based on each player's unique preferences and location. For example, by beating a level a player could win a free drink at Starbucks, or a power up from a new game, credited after install. It's a new way to honor and celebrate achievements, both in-game and post-game, without interrupting game flow. Here's a few of the amazing benefits MyBeanJar offers game devs & publishers: Monetization: publishers earn incremental income/ rev share via coupons distributed in games that won't conflict with other ad units,New player acquisition: publishers' games are listed in the MBJ games tab, including descriptions and links for MBJ users to discover,Cross-Promotion: publishers promote their other titles via MBJ offers for virtual goods, power ups, or other credits to drive installs.For more details, please see the HTML5 SDK link on Github, and/or contact me with questions. Thanks for your consideration! David Chodosh, Co-Founder [email protected] MyBeanJar.com Sample HTML5 game deployment MyBeanJar Google+ MyBeanJar LinkedIn MyBeanJar Facebook @MyBeanJar Twitter
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- rewards
- monetization
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Check out this new money-making game mechanic that can be easily integrated into any content to add stickiness and revenue. MyBeanJar is the only end-to-end mobile engagement platform that delivers targeted mobile coupons as rewards for achievements and loyalty in any game or app. The sponsored rewards automatically go into a mobile wallet app that allows immediate redemption, sharing, and other post-game actions that engage the players longer, and send them back to your game. I hope you'll give it a try. Here's links to the SDKs and docs: Android SDK: https://github.com/beanjar/MyBeanJar-SDK--Java-Android HTML5 SDK: https://github.com/beanjar/MyBeanJar-SDK--Javascript--HTML5 iOS SDK: https://github.com/beanjar/MyBeanJar-SDK-iOS Cross-Platform Wallet App: https://github.com/beanjar/MyBeanJar-App--Cross-Platform We're very motivated to help game developers and publishers with this new system and benefits, such as high ad rev share, new player referrals, and new ways to cross-promote other titles. Please contact me for more info, and any other questions. Thanks for your consideration! -David Chodosh, Co-Founder [email protected]
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- engagement
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Seeking an Advanced HTML5 Game Developer willing to take OIP (Online Interactive Project) to the next level. Previously programmed in AS3 (Action Script 3.0), we want to bring our game development to tablets and mobile devices. If you are interested please follow on twitter > pjkilby NOTE: We aren't looking to transfer the earlier programming of AS3 to HTML5; we are simply looking to program our MMOCC into HTML5 rather than flash. All Aboard!