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Showing results for tags 'retro'.
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In this game you will use your special costume which allows you to transform into mechanical objects (Car, Rocket, Helicopter, Magnet, Motorcycle, ...) to avoid obstacles, collect Vortex Gems in levels and defeat the Assas (The bad guys who want to destroy the world). The Multiplayer mode allows you to participate in world championships with other players. With this game you will always discover a new way to have fun! Game link: • Web (HTML5) version (Gamemonetize.com) • Android version (Google Play)
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Hi, I hope you are doing well! It is with joy that I share with you the game GravytX The Gravytoid! (The game should have been released 4 years earlier but due to some technical constraints it was delayed!) Trailer (Click on the image below): About the game: Play as GravytX an alien who has the ability to control objects remotely and manipulate gravity. Travel the universe to save the peoples who are under the domination of the Vodouas (Malicious beings who want to conquer the universe) and bring peace to their Planets. • Here are some surprises that await you on your travels: - Several Planets to discover - Diverse and fun levels - Gameplay mechanics unique to each Planet - Fun puzzles to solve - Multiple Bosses and Mini-bosses to challenge! - And many other things to discover (We are not going to reveal everything to you anyway!) • Note that the game supports Gamepads! Get ready to experience adventures beyond human understanding! Game link: Web (HTML 5) version Have fun and have a nice day!
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Do you have a love and passion for video games? Do you want to use that love and passion to have a positive impact on the world? Are you sick of corporate culture? If so, read on! We are looking for help on our quest! We require an experienced multi-talented individual in UI/UX/Graphic Design, with retro video game knowledge and experience for our mobile app. As a team member, you will be an important and valued part in the completion of our mid-stage, high-concept prototype. Over the last two years, we have built a strong and dedicated customer base. This project is a unique opportunity best suited to individuals looking for part-time work and interested in earning equity in a special project over short-term financial satiety. Key Responsibilities: - Working with our team to create an appealing and efficient user experience and visual design - Establish and maintain design system for iOS, Android, and Web applications - Develop prototypes and wireframes for to test and validate experience and interfaces - Create appealing and consistent menus and navigation fitting into a retro game theme - Develop highly polished mock-ups for future planning Personal Skills: - Must be a creative individual with strong communication and collaboration skills. - Must be able to thrive at self-direction when necessary. Professional Skill Set: - Significant experience with UX/UI/Graphic Design, years are irrelevant, just skill, talent, and creativity! - Experience with UX/UI Design Tools, including the Adobe Creative Suite - Experience working in a team setting and remote environment - JavaScript/HTML/CSS Experience is a plus All candidates are welcome to apply. A resume is just paper, and we are most interested in seeing the work you have done – after all, UX/UI and Graphic Design is a visual experience! If you have any questions or feel like you might be a good fit, please shoot us a message! Thanks, Evoloot Team
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Hi, I'm Lewis, a pixel artist ready to work on your project! I've handled pixel art on a wide variety of projects boasting differing pixel art styles, smooth animation, and graphical moods. Portfolio My pixel art specialties Character design and animation Vibrant, expansive and varied tile sets Vast and detailed multi-layer backgrounds Work with multiple styles, moods, and pixel art disciplines (16 bit, 8 bit, etc) Projects I've worked on/am involved with include: Kyle & Lucy - Designing characters, animating level graphics / full screen animations, and creating environment art. Freedom Planet 2 - creating backgrounds, character art, and environment art. Sonic 2 HD - A popular Sonic fan game, creating enemies, animating, and environment art. Sonic Studio - A Sonic fan game made in GM with highly detailed art. and more! Contact me: Portfolio LapperDev(at)outlook(.)com Examples: If you are interested in my work, feel free to contact me at LapperDev(at)outlook(.)com Or visit lapperdev.artstation.com Thanks, Lewis.
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PhaserQuest - Roleplay Mod. This is a version of PhaserQuest with RPG elements in it such as levelling and an equipment system. Many thanks go to the original developer of PhaserQuest and of BrowserQuest for the assets. Play the Demo Here: http://vps128058.vps.ovh.ca:8081/ Note 2 - You also need to be level 2 to equip the next beginner sword. The dialog is missing for now.
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Hello everyone, just thought I'd let everyone know I'm putting together a YouTube tutorial about developing a Street Fighter game from scratch using vanilla JavaScript. At the time of writing, I'm currently on part 3 of the series where I go into ES modules and object oriented programming. Why not have a look and let me know what you think? ?
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Hello, I am a Phaser 3 game developer and this is my third game (not finished yet). I am at a point where I can show my "in development" game to pubic so I can receive input. Right now I am already making adjustments but I am open for hidden bugs, comments etc so be my guest... So the game itself is a mobile/desktop platformer with a cartoony look. It is about a boy who has to save his brother from strange creatures after he gets kidnapped in an appletree...that's the beginning of the game. During this the story also reveals something about why his brother has been kidnapped and such. It even has a moral outcome at the end (if you manage to play it through). So yeah I'd love to have people who will visit my page and simplt give it a go, even if you just play like a few minutes I would be happy with it if you just give your thoughts. So enjoy and if you want to share comment I would even be happier! https://retrodries.itch.io/jimmys-wild-apple-adventure Here are some pictures of the game
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Hey! My game is as good as ready. It is a platform adventure that is meant for mobile. I say check it out and let me know what you think. Enjoy!
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Hi everyone, Here is my second browser based game using my own engine. It's a remake of the classic brawler, Final Fight by Capcom. Still in its early stages but I'm currently collecting all the graphics and meta data for the animation frames which there seems to be a never ending supply of at the moment . Hoping to have a series of vblog type videos showing the progress as it develops. Heres a small preview of the progress so far... Final Fight - JavaScript game clone - part 2 (HTML5 / Canvas / Web Audio) - YouTube
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Available now at: https://nekozuki.itch.io/lotus-crusade or https://gamejolt.com/games/lotuscrusade/630209
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Hi everyone! This is my little game called 'Salvage', a sort of turn-based bullet-hell game (with inspiration from SuperHot). I hope you enjoy, and I would of course appreciate any feedback or comments you would be willing to spare! https://e1sif.itch.io/salvage
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Hello everyone! I wanted to get my feet wet with making web games. It was made with Godot. My game Sheep is inspired by Sokoban games. You must push the Sheep to eat all the grass, however they will only let you push them on another grass tile. As you get further in, new mechanics are introduced. It's free and contains 20 levels! You're welcome to try it out for yourself! Play on iDevGames Play on GameJolt Play on Itch.io
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Play Blockets in your browser! Blockets is a retro/neon-punk themed arcade puzzle, where the goal is to place blocks in the grid and fill lines and columns. Complete lines to get score points and energy. Achieve combos (multiple lines/columns) to obtain extra score and energy. Watch out for the count-down timer! If it expires before completing a line, an obstacle will be created. However, you can use energy to remove the obstacle - simply click on it! As you progress, increasingly complex shapes will appear. The game will automatically submit your best score if you're logged in. Come on over and beat my high-score Made with Cocos Creator/Typescript. Enjoy!
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Hello again!! Here I leave a microgame, it cannot be simpler, it is a PONG!!! PONGbit is a game for two players. Whoever reaches 10 points will win ?. Play from GameJolt!!!LINK: https://ames/PONGbit/382047
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Hi all! I made a simple platformer, a hobby project done in free time. It is a HTML5 port of a game I made in Pascal as a teenager over 20 years ago. I improved a lot of things in terms of game mechanics, level design, etc. but the graphics are all original - hand drawn in MSPaint somewhere around 1998 I have a bit of nostalgia for this game and I can find some charm in its style but probably the reality is that it just looks ugly. I would like to get some feedback whether it's playable nevertheless, what can be improved and whether the graphics disqualifies it or not. The game has 4 levels, difficulty gradually increases with later levels. It works on both mobile and desktop - on desktop it's easier to play as you can use the keyboard to control rather than touch. I can beat it on a mobile phone without problems but I played it a lot during playtesting so got used to the controls. It's coded from scratch and uses pixijs for drawing. It's my first complete HTML5 game, I hope someone will enjoy it Here is the link: http://platformowka.pl
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Hi all, this is another of my games!!! VIRUSbit is based on the famous game Asteroids but with mutant viruses that have infected a computer system. Each time all viruses on the screen are removed, another wave of viruses will be created. This never ends. Play from GameJolt!!! LINK: https://gamejolt.com/games/VIRUSbit/420080
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Hi all!!! ? This time I created another game with my own style (with a very small resolution, colors, ...), where we take control of a man captured by a somewhat bad alien, play with us before eating. You will have to take all the possible coins in case you escape alive and you will be a millionaire (you never escape, but you don't know it ? ). PD: As much as you try, in the end they eat you ? Play from GameJolt!!! LINK: https://gamejolt.com/games/alienbit/458620
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Hyperactive Soccer 2 A fast-paced single player five-a-side retro soccer game. Whats new: Updated graphics, music and refined gameplay: Dribbling, more "responsive" to passes. A number of game parameter changes (e.g. playfield size, goal size, ball interception). This is fast. To help adjust, you can select from different speeds. Note the teams (nations) have different strengths. So you can adjust difficulty level by who you pick. In "quick" game mode you select brain and speed levels directly which apply to both teams, meaning, they always have the same strength. Direct link: (for fullscreen press button under render area) https://www.beppigames.de/play/hyperactive-soccer-2/index.html Homepage: https://www.beppigames.de/hyperactivesoccer2/index.html Controls: Keyboard only. Menu navigation: Arrow keys Selection: Return Shoot: X Move: Arrow Keys Back to title page: B In "quick" you select brain and speed levels with left/right arrow keys. There are 8 moving directions. You move in the diagonals by pressing two keys: left/right and up/down. Made with the amazing emscripten.
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Let me start by saying I am not a programmer, I have a project I am trying to get started and I need some one or a team, that can make very simple game in construct or rpg maker.
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Hi! My name is Yonghai Yu and I come from China, And I am an indie game developer. Sun Wukong VS Robot is my first game that saling online. And it's a mini retro pixel metroidvania game. Mobile version gameplay GIF : Cinematic Trailer : https://www.youtube.com/watch?v=QYTicb0GhuU Gameplay Trailer : https://www.youtube.com/watch?v=VWXRwKbhXTw Store Links : Steam : https://store.steampowered.com/app/1008830/ iOS : https://itunes.apple.com/us/app/sun-wukong-vs-robot/id1451432651?mt=8 Android : https://play.google.com/store/apps/details?id=com.bitca.svr Demo can be download on Itch.io : https://bitca.itch.io/svr Develop in Construct 3.
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Hi! I'm looking for a pixel artist to draw the logo for a game titled Warp VII. As the game is web-based, a matching favicon is also needed. The game is a low-res, multiplayer tactical coop experience with a sci-fi setting. I want a wordmark/font-based logo that focuses on the game's title, Warp VII. The casing of the word Warp doesn't matter (both WARP and Warp are fine), but it has to be followed by the roman numeral VII. The logo should have a retro sci-fi look. Some modern filters or effects can be applied to make the logo look like it's displayed on an old-school screen. For inspiration please check the following links: - Seegson Synthetics Wallpaper: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-461329709 - Seegson Synthetics Wallpaper 2: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-2-461345504 - Just a few Cyberpunk inspired logos I designed: https://www.reddit.com/r/Cyberpunk/comments/9rjfng/just_a_few_cyberpunk_inspired_logos_i_designed/ - Stragglers - Trailer (the logo is at 1:30): https://www.youtube.com/watch?v=XZsDIKb0icM I'll leave the coloring of the logo up to the artist; reds, greens & blues would all be fine, as long as the logo looks good over dark backgrounds. Only the logo & favicon are needed, I am not looking for any other sort of graphical assets for the game at this time. I am only interested in low-res, pixelated drawings; no vector art or high-res work. My budget for this is 300$. Please leave me a message with a link to your portfolio that includes some other logos you've drawn. If my budget is too low I'd still like to see your work, so drop me a message with your pricing. Thanks!
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Now my platform game Classic Space Adventure is finished! It is inspired by the Classic Space theme by LEGO®, and is an action adventure game that you play in a browser on a desktop computer. Since it is based on LEGO® I am not planning on making any money of it, but I hope it will be played by many people. So if you got any ideas to share on how I can spread the game to a bigger audience, please let me know in the comments The game is written in Javascript without the use of any frameworks or libraries. The music I have composed in Famitracker. In total there are 6 bosses and around 70 different enemies and characters. I have a webpage for the game here, and a trailer which you can check out here. Any feedback is welcome! Play the game here! (Chrome is recommended)
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I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a bigger audience?
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Hi all! I made some improvements to my web games site 1 Pixel Army, now it has 4 games (all made with Phaser). I'd be happy to receive suggestions for improvement. You also have the option to place a free ad as well, to promote your game/project/whatever, you just have to sign in with your Google account. Hope you enjoy the games, and spread the word!
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PLAY IT: https://arcade.ly/games/starcastle/ DESCRIPTION Star Castle, originally by Cinematronics, is an old skool shooter released to arcades in 1980. The objective is to pilot your spaceship around the screen, and destroy the cannon that sits in the centre of the rotating shield rings. You must dodge both the large electric pulse projectiles fired by the cannon, and the homing mines it releases to chase you around the screen. Star Citadel is my take on this largely forgotten classic and, whilst it includes a "classic" variant that I hope is very close to the experience of playing the original (tricky, as I've never actually played the original - only seen footage), the main event is the "modern" variant, which includes a few differences: Your ship is a bit nippier, and hopefully easier to control, and overall I've tried to make the game feel more fluid The earlier levels are definitely easier than the original You do score (a very small number of) points for destroying mines You can fire continuously simply by holding down the SPACE bar, mouse button, or by holding your touch on a phone or tablet I've also removed the 3 shot limit from your fire WORK LEFT TO DO Both of these are items for the "modern" mode: I'd like to add simple power-ups to increase your firepower I'd like to make the mines harder to destroy on higher levels by making them require multiple shots to kill, along with colour coding to show how many more times you need to shoot them There's also this: I'd like to add more control options in terms of keyboard controls so that people who are used to the original button layout of the arcade machine find the game more accessible PLATFORMS AND CONTROLS The game should run in all modern web browsers on computer, and has been tested on Windows and OSX. It also runs on both iOS and Android devices. iPhone 6 or later recommended, although it just about runs on a 5S, and Android devices considered high end in 2014/15 or later will probably cut it. On a computer either the keyboard or mouse can be used Keyboard controls are ARROW KEYS to turn and thrust, along with SPACE to fire Mouse controls: the ship will always face the mouse cursor so move the mouse to the location you'd like the ship to head towards, then LEFT BUTTON to fire, and RIGHT BUTTON to thrust On a phone or tablet you can use a combination of tilt and touch controls Tilt the device into landscape orientation (it's recommended you go into full screen - this works well on Android; iOS has no explicit full screen support so you may need to manually zoom the web page) Tilt the device to steer - the ship will face in the direction of tilt Press on the left-hand side of the play area/screen to thrust Press on the right-hand side of the play area/screen to fire TECHNOLOGIES I'm not using any kind of framework here: it's all just basic HTML5, JavaScript (ES5, to be precise, on the client), and CSS. No WebGL either: it's all Canvas2D. Audio mostly uses the Web Audio API, although I do make use of the HTML5 <AUDIO> element so the game will run with sounds in IE11. I suspect it would probably even work in IE10, although I haven't been able to test that recently, and I don't think anyone uses it anymore (unlike 11 - sigh). The back-end is NodeJS/Express (ES2016 here) on Ubuntu, with MongoDB as main data store for hiscore and play information. FEEDBACK Any and all feedback gratefully received, particularly when in comes to playability and controls. Also if you fancy testing out the login with facebook/twitter functionality to ensure your high score is recorded correctly I'd be really grateful. There's definitely lag on scores appearing sometimes. Also, I'm not sure if the reason nobody else has logged in to associate their score with their name is because they just don't want to log in, or because I'm the only person it actually works for (wouldn't be the first time). Also, happy to answer any questions. Here's the link to play, again: https://arcade.ly/games/starcastle/