Hi all, is there a way to interpolate actual bone rotation to have a "smooth" transition until it returns to rest pose?
Explaining better: I can set rest pose on a bone by doing:
mesh.skeleton.bones[19].setRotationMatrix(mesh.skeleton.bones[19].getRestPose().getRotationMatrix())
but obviously there's no transition between two poses by this way. How to interpolate along N steps between the two rotation matrices?
Tnx