Jump to content

Search the Community

Showing results for tags 'resolution v4'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi, Since I've updated my pixi.js version from 3.0.10 to 4.0.0 I'm struggling with a resolution problem. So, for example, if I create a renderer with a resolution of (40,30) and then I'm resizing the renderer, where I'm logging the width/height of the root Container, I get at version 3.0.10 the following output: /* v.3.0.10 STAGE1 WIDTH:1200 HEIGHT900 SCALE_X:30 SCALE_Y:30 */ But when I use v4, I get some suspicious width/height: /* v.4.0.0 STAGE1 WIDTH:28083.109130859375 HEIGHT18275.540771484375 SCALE_X:30 SCALE_Y:30 */ The problem appears at those moments, when I trigger some animations, which are determining their new position based on the position of another Container/Graphic/... so I get the suspicious width/height. Why does this different output appears with version4? How can I get the same width/height as in version 3.0.10? I'm grateful for any helpful answers. Best regards
×
×
  • Create New...