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Found 3 results

  1. Hi guys, I have a problem when try to resize the world. This is the code: this.map = this.game.add.tilemap('test'); this.map.addTilesetImage('tile', 'tile'); this.layer = this.map.createLayer(0); this.map.setCollisionBetween(1, 100, true, 'blockedLayer'); this.layer.resizeWorld(); In the photos you can see that the world is not resizing, i dont know what is happening, any idea? i want to try to resolve this for myself XD
  2. Hello, I can't seem to understand why this is happening: Here, I just want to load a tilemap made in Tiled, it's a 35*15 tile map, each tile is 64*64px as are the tile in my tilesheet (2240*960 in total). So I followed this example from Phaser (apparently some of them are not accurate...) and the layer doesn't resize. I get that on the browser the map is displayed with the total width and height inside the game element which has the size I want, and that's my problem !
  3. Hello, I am very new to phaser but not to Js and I can't seem to understand why this is happening. I have a 35*15 tile
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