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Showing results for tags 'resitution'.
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I use babylon.2.4.0-alpha with cannon version 0.6.2 (for physics and SphereImpostor I need cannon because it implements mesh impostor. I have ball and set it this values playBall.setPhysicsState( { impostor: BABYLON.PhysicsEngine.SphereImpostor, mass: 1, restitution: 0 } ); Can anybody tell me if there are problems with mass and restitution, because if I change value there is no diffrenece ! If I use oimo physics then there is difference if I change mass and restitution, but I need mesh impostor for maze. So I can use oimo. Can anybody thell me if there is bug in cannon for mass and restituion ? Or in cannon.js is not implemented mass and resitution?
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I use babylon.2.4.0-alpha with cannon version 0.6.2 (for physics and SphereImpostor I need cannon because it implements mesh impostor. I have ball and set it this values playBall.setPhysicsState( { impostor: BABYLON.PhysicsEngine.SphereImpostor, mass: 1, restitution: 0 } ); Can anybody tell me if there are problems with mass and restitution, because if I change value there is no diffrenece ! If I use oimo physics then there is difference if I change mass and restitution, but I need mesh impostor for maze. So I can use oimo. Can anybody thell me if there is bug in cannon for mass and restituion ? Or in cannon.js is not implemented mass and resitution?