Jump to content

Search the Community

Showing results for tags 'replay'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello all, lately I have been trying to find a way to save progress or part of a game session that was made with canvas. What I came up is explained in the following tutorial-like blog post of mine: http://nightlycoding.com/index.php/2014/01/replay-system-for-kineticjs-and-html5-canvas Also there is the Codepen where it all started: http://codepen.io/netgfx/full/DLrCy In a nutshell I'am using canvas toDataURL function along with animationFrame only decoupled by underscoreJS debounce (to save some CPU cycles). Playback is made with the excellent Greensock TimelineLite. Let me know what do you think. Should I consider refining it and made more universal? Could some game frameworks be interested?
×
×
  • Create New...