Hello.
I have a scene with some instances, and I would like to renderOverlay only for some of them.
However it seems that setting renderOverlay on an InstancedMesh has no effect at all (seems that this value is always obtained from parent mesh).
In this sample I set renderOverlay = true on an instancedMesh, and nothing happens.
In this sample I set renderOverlay = true on the parent mesh, and renderOverlay = false on an InstancedMesh, but overlay is rendered for all instances.
Am I'm doing something wrong?
Thanks in advance.
Best Regards.