Jump to content

Search the Community

Showing results for tags 'renderableprim2d'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. By removing _transparentPrimitiveInfo in the dispose function, I solved this problem. RenderablePrim2D.prototype.dispose = function () { if (!_super.prototype.dispose.call(this)) { return false; } if (this._modelRenderInstanceID) { this._modelRenderCache.removeInstanceData(this._modelRenderInstanceID); this._modelRenderInstanceID = null; } if (this._modelRenderCache) { this._modelRenderCache.dispose(); this._modelRenderCache = null; } if (this._transparentPrimitiveInfo) { this.renderGroup._renderableData.removeTransparentPrimitiveInfo(this._transparentPrimitiveInfo); this._transparentPrimitiveInfo = null; } if (this._instanceDataParts) { this._instanceDataParts.forEach(function (p) { p.freeElements(); }); this._instanceDataParts = null; } return true; };
×
×
  • Create New...