Dear Community,
On my desktop computer the webVR quality is good.
But on my phone (galaxy s8) everything looks like as if the engine was rendering at maximum half the resolution and then scaling the image up. This is also the case with the playground webvr example.
This concerns all browsers I tested ( by the way: only the Samsung Internet App has no issues weirdly enough )
Other examples from the web with native webVR don't have this problem and look great on the phone. Is there something I can do about this?
Thanks and cheers,
Patrick