Hi guys !
I'm struggeling on something. I want to make a static particle system that is child of a mesh for all particles to be relatively positionned to that element.
I have tried to getWorlMatrix() of mesh, to parent the mesh to particle system and mess with all matrix functions with no results...
Example:
-I have spaces cubes (8) that I move according to player position to give the effect of an infinite map (see previous post )
-my particles are "dust" in those cubes that are created once and are static
But when I move my cube to another position, particles stays at the same place....
Have you got a clue ?
Edit: another noob more general question: How to select all particles as an object like (for using clone, createInstance, position...)?
Thank you guys