When i recreate texture or material, clone/dispose created more one texture (clone logic incorrect material.texture.clone() and material._texture.clone())
example https://www.babylonjs-playground.com/indexstable#Y48SUQ
this is very important for dynamic scene, please fix source
** I tryed run in this latest version and saw what recreate correctry, but i not undersend how...
and other -- i see what canvas2D will be not suported in future?
I see GUI, this is very cool feature, but GIU can't do many tasks...
Tell me whether it is possible to work with canvas2d in babylon.js 3.0, or will the support be returned in the future?