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Showing results for tags 'real time'.
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Hello guys. As a beginner javascripter been working on a multiplayer 2d drag racing game but i ran into some issues now. Managed to create rpm, speed, motion, gear change and stuff and then got into node and socket io and managed to sync 2 players in real time with a little bit of lag. But i noticed a huge issue for me: if one player has a slower computer it will be slower. Tryied to use advancedTiming, desiredFps and fpsMax but no luck. The player who has better pc will move alot faster on X. Got any ideas what i can do ? Thanks in advance!
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Hello! We are developing online html5 game. Game genre is medieval RPG, It's still in beta but can play for free! latest game screenshot! game account will be made on first log in! http://rpg.mo.ee game can be found at facebook also! https://apps.facebook.com/rpg_mo_/?fb_source=search&ref=ts&fref=ts