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Showing results for tags 'raytracing'.
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So, I just got this from the grapevine. And it doesn't seem like (at least from my initial read of the theory) it can't be made for browsers or that babylon can't have DXR support. https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/ Any thoughts ? @Deltakosh @davrous or anyone else ? PS: Not sure which forum this should go, but I thought since we have microsoft devs working on the babylon engine here...it wouldn't hurt to ask, right ?
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I put this together today just to test out some of the new features as well as get a handle on exactly what raytracing is, how it works, and why it might be important. Phaser: Light and Magic: http://static.codevinsky.com Source: http://github.com/codevinsky/phaser-light-and-magic Please note, the code isn't cleaned up. There's some left over stuff from other demo projects in there, all you need to worry about is what's in play.js
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- tilemap
- raytracing
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