Hello all, I am trying to basically stop my Phaser game completely, the main thing is getting it to stop "updating". I'm not sure how to do this. This is my code creating the game: game = new Phaser.Game(1000, 600, Phaser.AUTO, "gameCanv", { preload: preload, create: create, update: update, quitGame: quitGame } ); In the quitGame function, I am trying to stop the game from running, so I can see if the user got a high score, update the scoreboard for it, and ask the user if they want to play again with different conditions. I have this code for that function: function quitGame(){ console.log("in quitGame"); ingredient.kill(); chef.kill(); score = 0; gameOverOne();} //end quitGame function Please help... Thank you!