Hello, I am thinking about to create a Europe map for my game.
There are some restrictions:
-I don't want to load the map over the internet because I want to keep the network traffic small
-I don't want to increase my code significantly.
The map should have the size of 1000x1000 pixels. This results in 1 million pixels overall. To save all pixels as black white values would result in 8 million bit.
That would increase my game size too much!
I am thinking about creating the map by an algorithm. But that seems to be difficult, right?
So far I have an algorithm that creates my other maps dynamically. The input of this algorithm is just a pseudo random number.
And now I am thinking about a very big number that creates the Europe map "by accident".
Can anyone still follow me?