Need help on this one, trying to create a custom procedural texture, need access to the varying vPositionW, which I'm assuming is the lerp of the world vertex position. Thanks! This is the simple case I'm trying to get working, get link errors on vPositionW. "#ifdef GL_ES\n" + "precision highp float;\n" + "#endif\n\n" + "varying vec3 vPositionW; \n" + "void main(void) {\n" + " gl_FragColor = vec4(vPositionW.x,vPositionW.y,vPositionW.z, 1.0);\n" +