Hi everybody:
When I use a highlight-layer based effect (fade in-out as Wingnut suggested me here) I obtain the following warnings in the web console:
.Offscreen-For-WebGL-00000233101348E0]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
.Offscreen-For-WebGL-00000233101348E0]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawElements: framebuffer incomplete
.Offscreen-For-WebGL-00000233101348E0]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering
The case is that all my textures are power-of-2 (512x512 px indeed) so I'm very lost here.
Sadly I can't reproduce this behavior on PG, so I only ask for a clue on where to start to find for solving this bug.
Best regards.
P.S. I have running OK other apps using highlight layers. Only for your information, the offending code is using PBR materials.