I have explosion spritesheet which is 2048x128 size. As you can see it is POT(power of two) for width and height, but still I get error when loading my game:
phaser.min.js:6, Uncaught Error: Texture Error: frame does not fit inside the base Texture dimensions [object Object]
Did I miss to set up some setting in Phaser or just the texture is too large in width?
I cleared my cache btw and still get the same error.
The spritesheet has 16 frames so i could possibly create an atlas 4x4 but still, should i bother?