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Showing results for tags 'postprocesses'.
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Hi everyone I read this about gltf : https://pissang.github.io/qtek-model-viewer/ and test it with "Adam head " : https://sketchfab.com/features/gltf The render system is the same than Sketchfab for post processes. It's really cool because when there is no animations, the engine calculate step by step a better render quality. Post processes like ambiant occlusion look really great and not drop fps. This allow us to run scene with 60fps with animation and to return a beautiful image when all meshes are fixe. All post processes and shadows seem to be calculate with a rough noise at the beginning and with more precision at the end. ( It's look like a trick to get more performance ...) So, I open this post to discuss about that and to see if it will be a great idea to add it in Babylon What do you think ? Have a nice day ! PS : I ask this because I'm working on this :
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Hello guys! Can I change PostProcesses settings dynamically (smoothly) on my scene?