Hi everyone
I read this about gltf : https://pissang.github.io/qtek-model-viewer/ and test it with "Adam head " : https://sketchfab.com/features/gltf
The render system is the same than Sketchfab for post processes.
It's really cool because when there is no animations, the engine calculate step by step a better render quality.
Post processes like ambiant occlusion look really great and not drop fps.
This allow us to run scene with 60fps with animation and to return a beautiful image when all meshes are fixe.
All post processes and shadows seem to be calculate with a rough noise at the beginning and with more precision at the end. ( It's look like a trick to get more performance ...)
So, I open this post to discuss about that and to see if it will be a great idea to add it in Babylon
What do you think ?
Have a nice day !
PS : I ask this because I'm working on this :