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Found 3 results

  1. Hello fellas! Having web games is amazing, but we all know monetisation and marketing is a lot easier with apps. What is currently the best way to port a web game into native apps? Is there any wrapper out there working well without having a big impact in performance? The one I've seen is cocoon js, but I've not yet been able to make it work. Many thanks in advance!
  2. Hello. I'm trying to port for Android a game I made with Phaser , I'm using NativeScript but I have some issues. chromium: [INFO:CONSOLE(11)] "%c %c %c Phaser CE v2.7.5 | Pixi.js | Canvas | WebAudio %c %c %c http://phaser.io %c♥%c♥%c♥", source: file:///data/data/org.nativescript.blackHoleGamePort/files/app/blackHoleGame/lib/phaser.min.js (11) chromium: [INFO:CONSOLE(21)] "Phaser.Loader - json[textProperties]: error loading asset from URL http://localhost/blackHoleGame/src/assets/textProperties.json?1494444486513", source: file:///data/data/org.nativescript.blackHoleGamePort/files/app/blackHoleGame/lib/phaser.min.js (21) chromium: [INFO:CONSOLE(21)] "Phaser.Loader - image[hole]: error loading asset from URL http://localhost/blackHoleGame/src/assets/hole.png", source: file:///data/data/org.nativescript.blackHoleGamePort/files/app/blackHoleGame/lib/phaser.min.js (21) chromium: [INFO:CONSOLE(16)] "Uncaught TypeError: undefined is not a function", source: file:///data/data/org.nativescript.blackHoleGamePort/files/app/blackHoleGame/lib/phaser.min.js (16) Trying to fix this I commented both the JSON file and png image but cannot get rid of the last error. I comment this because is the original problem. I quite new on this so I'm looking for help
  3. L’Abbaye des morts is a video game from the prolific @locomalito (website) that we have ported to HTML5 + JS with the use of the Phaser framework. In this game you embody Jean Raymond, a monk of the order of the Cathars, persecuted by the Catholic Church for heresy by preaching about the poverty of Christ and a life without material aspirations. This is a platform game where you must survive different rooms of an abandoned church, to solve the mystery that lies there. The style of the original game is plain colors, very similar to the colors used in the old ZX Spectrum. But you can also switch to the 256 colors graphics on the main menu screen. The game, which was originally developed under GameMaker, has been ported to HTML5 + JS trying to respect the original as much as possible. Both source code and game resources are available in the github repository. Used tools: As code editor Brackets has been used.For the port the Phaser framework has been used.The maps have been created using Tiled .As image editor has been used Paint.NET.Links:Our postThe online gameThe source code repositoryOur web site
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