I'd like to show you my project for the js13kGames jam: "Super Popper". http://rnd.atspace.tv/sp/0.0.2/ I hope that it's not against the spirit of the competition to show my game before it's done (otherwise just pretend nothing happened) This is the concept: you click on groups of blocks of the same colour, and they pop. My version comes with a twist: it adapts itself to your screen size. I have yet to figure out how good or how bad that is. (The game itself adapts, but I haven't yet made the menu adapt, so please bear that for the moment) Of course, the gameplay will be somewhat different on different devices. I tried to deal somehow with that. The gameplay actually changes over time as I tried implementing differences in kind to my game. You might also get stuck before the end, so that would be a "game over" I currently used about 7kb once zipped, 9,6kb and I have still much to do, such as refactoring my "level system", adding bombs, remaking the menu, making a "survival mode", adding particles maybe, etc... Also, I have also made a system that reduces the resolution of the screen by half the size for older devices, and I would need to integrate that as well. Please tell me what do you think. I added bombs and blasts! http://rnd.atspace.tv/sp/0.0.3/