Hello,
I'm trying to export a model which is about 400,000 Polys.
I know the maximum export is somewhere around 60, 000 for any one mesh. I am thinking about breaking and exporting the mesh in different parts.
Will this lead to issues in the scene?
Also, what is the best polygon count for a babylon scene for efficiency in web and mobile?
Finaly, what is the maximum polygon count for a babylon scene before it crashes?
Thank you in advance!