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Showing results for tags 'pokemon'.
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So lets say I want to make a pokemon game, how would I split my code into different files? My guess is, that you would make a scene for each area of the map (routes, cities, buildings), but how would you keep the same player code for each scene? Could someone show me an example of a big Phaser 3 game, with Levels or a big map, so I can copy the structure? Thanks in advance
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Hi everyone, I'm interested in making a top-down 2d RPG which is Pokemon with superheroes, similar in idea to Marvel Avengers Alliance, but less of a circa 2011 click-and-wait fest. I'm considering using Phaser but I haven't quite found a similar tutorial to know if this is the best option. Can anyone direct me to an appropriate tutorial? Many thanks.
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Hi Phaser community, I'm new to game development and found the source of the game PixelQuest on CodeCanyon. What i would like to do in this game is to add a battle functionality like the one of Pokemon, so on random grass spots there should pop-up a 'battle screen' with an opponent and my own 'pokemon' Hope that someone can help me in the right direction :-) Kind Regards, Mugaru