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Showing results for tags 'playtesting'.
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Greetings! I am new to the community so let me first thank you allowing me to share with you, and you for taking the time to share with me! I am currently experimenting with an HTML5 demo of a mobile game I have been working on and I am seeking feedback on the controls, as well as any other issues that may come up! (Like not working on some Firefoxes randomly for some reason! Argh!) Name: Toast Factory! Game Location: http://designby.cloud/wiptf/ Mechanics: - Click and swipe in the correction direction to prepare 'toast' in the correct order. "Toast Toast Revolution Ninja" as some have called it. - You can swipe through multiple toasts at once! Be careful! Win Condition: Highest score attempt. After 3 'toast failures' your game is over. Known Issues: - Releasing the mouse outside of the canvas causes the 'trail' to stick. Simply re-click to reset. Fix is in the works. Notes: - I am currently focusing on the swipe controls and collecting public data on browser/OS combinations. Any other feedback is of course always welcome. - You can hit "M" on the keyboard to disable audio. Here is a small gif of the 'game in action: Thank you very much for your time! Any questions about anything are more than welcome!
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After your game is playable and working, how do you make sure it's fun? Do you bring other people into the process early or wait till the end? A related question, before the game is actually playable enough for playtesting to be possible, do you show artwork to anyone for feedback? I find that when I don't playtest, the games end up being a good challenge for me, but too hard for someone who isn't living in the game as it's being built.