Hello, I'm trying to rotate a mesh with mesh.rotate(BABYLON.Axis.Y, 0.1, BABYLON.Space.LOCAL) but like it's attached to a physicsImpostor the impostor not rotate, only the mesh. And so, I'm trying to do this movement: http://playground.babylonjs.com/#NFJFE
Following the example to my mesh go ahead I must rotate a little and move on the axis target (like Z is the front), but the "obvious" code about not works with impostor, and I supose that I should rotate it to make the same effect of the air plane's link.
I'm a 2d programmer and trying to learn 3d with babylonJS, I still not learn about quaternions (planning to see so on)
Thanks for any help.
NOTE: I've searched in google many times but no luck