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I am looking for a way to "import/convert" sophisticated vertex animations from Cinema 4D into Babylon. I have done so numerous times into Unity3D; for which the process is to [link to example Video]: bake the mograph etc animations into keyframes inside cinema 4d export as an FBX file which includes the point cache as an extra ".pla" file import it into unity (traditionally with a thrid party plugin called "mage fiers" and its "mega point cache" feature). However, unity3D will add native support for point cache animations in the upcoming release. Question How do you guys get Cinema 4D mograph animations into babylon? Is there maybe also another way? Could Babylon maybe add PLA-Support? That would unlock plenty of creative input. Old & Related Threads 2015 Cinema 4D PLA animation export 2017 Baking Effectors for Unity
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Hi all I'm after a little advice. I want to create animated characters in C4D for import into BabylonJS. The workflow I expected is C4D rigged character, bake animation to keframed PLA, export to blender via DAE or FBX ensuring "export animation" is checked, convert to .babylon and boom, bobs your uncle Except it doesn't work. I can't get the PLA into Blender and judging by the contents of the DAE C4D isn't exporting it. I'm using C4D R16 Studio and Blender 2.71 Any advice or hints gratefully received! thanks Paul