Jump to content

Search the Community

Showing results for tags 'pixiv3'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. If I want to make little engine fires propelling a ship through space, would I be best using animated sprites for this or if there a way to use a Pixi created effect to displace jets streams or fire out the back of the engines? Would be cool if either method supports growing bigger when giving the ship more thrust. If it has to be sprites from image textures, can someone point me in the right direction for how to cycle these - I figure just swapping out the texture every 5 frames or so through 10 images would be inefficient. Thanks in advance.
×
×
  • Create New...