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Showing results for tags 'pixi.mesh'.
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Hi. I try to fade-out animation with mesh object. My Problem is : mesh object doesn't look equally transparent when its alpha is between (0,1). It looks like attached .png file. Whats wrong with me? I checked vertices, uvs and index data but it seems correct as far as i can understand. I changed vertices index clockwise to counterclockwise and situation is changed, but can not get equally transparent. here is codepen:
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Hello, I'm experiencing weird behavior positioning a PIXI.mesh.Rope object using Canvas renderer (PIXI v.3.0.10). I put the rope object in a new container and position the container to a fixed point. Now, whenever I change the Pixel ratio (chrome dev tools) and reload the game, the Rope object inside the container moves around to a different location. The position of both the container and the rope object are still the same (debugged it), but visually the rope object inside the container is not in the same place. Secondly, applying width and height to the rope object will not change anything using Canvas renderer. can anyone please confirm that they have the same issues, or maybe suggest something that could cause this behavior. again, all of this does not occur using WebGL renderer thanks.
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- positioning
- canvas
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