Hello everyone!
I found that using filters to multiple sprites is causing frame drop(in my case 25 filters). After the frame is dropped, if i remove filters via console , the frame is again 59.9-60.0 . I will append image to show you what i mean.The way i append filter to sprite is in this way :
var spritesLen = 25;
for(var i=0;i<spritesLen;i++){
someSprite[i].filters = [myFilter]
}
I hope there is a fix to this issue :) Thanks.