Hey guys, I made a game on my Macbook pro, I use scale.set() in many places and use the screens height/width to help place sprites.
The problem is that my Macbook has a retina screen (which has a pixel density of 2.0). When I play my game on a non-retina (normal 1.0) screen the game is blown up to look massive.
The way to fix it would be to divide any numbers I use for size/position by the pixel density. This however seems weird as I have to have this everywhere
somevar * game.device.pixelRatio
Is there a way to do this better?