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Ahoy pirates ! 🦜 We are a young team of passionate and independent developers currently working on a MMORPG, "Legends of Seven Seas". Legends of Seven Seas is a game taking place in the era of the pirates mythology. Inspired by the old (but gold) visual era of games such as Age of Empires, Legends of Seven Seas innovates the genre by offering a unique PvP and competitive experience based on player’s skills. Build your ship, recruit pirates, fight bosses, conquer new islands, complete a lot of achievements and be the most notorious pirate of the Seven Seas ! Future Upcoming Features will include : Better Quests, World Events, Deep Guild Hideout Customization, Seasons ranking system, PVP Raid system…etc! More information in our road map! Become a pirate now, adventure awaits ! The game is currently in alpha but our community is our priority. We are actively working on improving the game. New content is added frequently and events are held regularly. If you have any suggestions or feedback, feel free to share it with us in our discord ! Support us on : Discord: https://discord.gg/xnXcmqPJ Twitter: https://twitter.com/LegendsOf7Seas IGDB: https://www.igdb.com/games/legends-of-seven-seas Website: https://legendsofsevenseas.com/
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Hi guys, I recently saw that one of my html5 games was being sold on the Microsoft Store without my authorization, I contacted Microsoft and asked to remove my game, the developer named MINLISOFT is downloading html5 games from the web and selling them on the Microsoft Store. Check if your game has been stolen and published on the Microsoft Store, just search the Microsoft Store for the name of the developer MINLISOFT to see the list of stolen games, he published more than 300 stolen games.
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Just a quick post to let you know about a new Phaser.IO adventure game that went online on April 1st (no joke! ) The URL is http://www.fsmgame.com Synopsis In the game you play the italian pirate Al Dente, who is out on a Holy Quest, trying to find gold, rum and fabled relics. The game has a progressive Arrchievements system built in ("A" to toggle), where the players can track their progress towards the much-sought title of Master Pirate! Technical info It features a procedurally generated world, which is validated for playability using the astar.js library, until a valid world is created. There is a minimap as well, which shows more and more of the world as it is discovered It is possible to play the game using keyboard or mouse/finger clicks, making it usable for both mobile, tablets and desktops It is possible to toggle music on/off and fullscreen on/off I am working on a highscore list using localstorage. Later I will add an online highscore list, to make it possible to compete against friends Feedback and ideas/bug reports are very welcome! Kind regards - Jakob
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I working on my first game in Phaser, a pirate baking sim, where the player controls two hands using mouse and keyboard and interacts with items on the kitchen bench. BUT I got stuck on a specific problem: I would like to be able to find a point under the 'hands' of the arms, so that I can use that to add items in the correct place in the gameworld, and I want to use the same point to identify what is under the 'hands', so that the user can interact with and pickup items. The x and y coordinates of righthand.getBounds() are close to correct, but I suspect that is not the correct approach. The arms are currently just plain sprites, fixed to the camera and anchored to rotate around the bottom center edge. // right armthis.rightHand = this.handsGroup.create( 1074, 800, 'righthand' );this.rightHand.scale.set(0.75 , 0.75 );this.rightHand.anchor.setTo(0.5, 1.0);this.rightHand.frame = 0;this.rightHand.rotation = this.arms.rotR;this.rightHand.fixedToCamera = true;Is there is an easy solution or am I modelling my game incorrectly? The (unfinished) pirate baking game with graphics, music. hookhands etc is here: http://gamejolt.com/games/strategy-sim/arrrr-pirate-baking/64428/ I've attached a zip file with a cut down version of the code (feel free to use it to make yer own pirate arm waving game, arrrr! The attached code omits the heaving bench and sliding objects. Thanks, Marcel armpicker-phaser.zip