Jump to content

Search the Community

Showing results for tags 'physics extention plugin'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi guys, I just released the beta version of my first panda.js plugin. Download: https://github.com/stephan0v/Panda.js-physics-extention-plugin. Live demo: http://vermeire.home.xs4all.nl/panda/ Panda.js physics extention plugin. This plugin adds several features to the built in basic physics engine of Panda.js. Features: Collision between squares and circles is now far more realisic and follows the laws of physics.Gravity is no longer affected by the mass of the object.The effect of the gravity on individual bodies can be regulated now with the body.gravityFactor propertyYou can add squares that act like a wall with the body.fixed property.The bounciness of individual bodies can be regulated with the restitution propertyLimitations: Polygons/lines/triangles are not supportedBodies won't rotate on collision
×
×
  • Create New...